When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Learn how museum educators at the Smithsonian are going all in with game mechanics for learning and embracing the playful, experimental side of education through the structure of familiar games.
Game-based learning and serious games have emerged as transformative approaches in education, integrating carefully designed game elements into non-game contexts to enhance engagement, motivation and ...
Remember that heavy feeling you sometimes got as a kid heading into yet another school day? You likely asked yourself on more than one occasion, "When am I ever going to use any of this in real life?” ...
Applying the principles and practices of inclusive design in game-based learning can expand access to rich learning experiences to a neurodiverse group of learners, according to a new whitepaper from ...
“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. She has dedicated much of her career to helping educators integrate technology with ...
Forbes contributors publish independent expert analyses and insights. Dr. Legatt explores the intersection of education, AI, and leadership. As a former admissions officer and college consultant, I’ve ...
If you want to improve your aerobic capacity, play full-court basketball, not softball. To improve your analytical skills, learn to play chess or bridge, not Chutes and Ladders. If you really want to ...
What is Place-based Learning? Place-based learning is an instructional approach that focuses on developing student’s sense of place and learning through exploring their environment. Thus, most ...
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